Founder Studio

Build Something Real.

Research users, make prototypes, test and improve ideas that begin with a real problem.

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FINGY students considering a problem together
Classroom observations and discussion can lead to further research. Founder Studio is in preparation.

Programme in preparation; enquire about future arrangements. For students in Grade 8 and above with suitable readiness, projects centre on real problems, real users, real decisions, real feedback and real outcomes.

From what I know to what I can build.

Find a problem worth solving, turn assumptions into a proposal and use real feedback to test it.

From identifying a problem to testing a solution

DiscoverResearchBuildTestIteratePitch

Identify a problem

Find a worthwhile problem in a real setting and define what needs to improve.

Research users

Understand users’ needs, the situations in which a solution would be used, and the conditions and constraints it must address.

Build a prototype

Turn an idea into an initial proposal or prototype that can be presented, discussed and tested.

Test the solution

Gather real feedback to assess whether the solution addresses the original problem.

Refine and improve

Use test results to revise the solution, returning to research or prototyping where necessary.

Present the project

Explain the problem, research evidence, proposed solution and its value so that others can understand the thinking behind the project.

Real feedback shapes the next iteration.
After testing and presenting, return to research, refine the prototype and test again.

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Identify a problem

Find a worthwhile problem in a real setting and define what needs to improve.

Research users

Understand users’ needs, the situations in which a solution would be used, and the conditions and constraints it must address.

Build a prototype

Turn an idea into an initial proposal or prototype that can be presented, discussed and tested.

Test the solution

Gather real feedback to assess whether the solution addresses the original problem.

Refine and improve

Use test results to revise the solution, returning to research or prototyping where necessary.

Present the project

Explain the problem, research evidence, proposed solution and its value so that others can understand the thinking behind the project.

AI supports exploration; students make the judgements

AI can support research, analysis and making, improving the efficiency of exploration and iteration. Students remain responsible for choosing the problem, explaining their approach, making key judgements and decisions, and owning the outcome.

Programmes & Projects

Projects at Founder Studio

AI × Business

Explore how AI changes products, industries and decisions, and apply it to real problems.

Entrepreneurship

Start with a problem and its users, develop a business proposal, and test and explain its value.

Real-world Business Projects

Research a real business, shop, user group or industry problem and propose an evidence-based solution.

Long-term Projects

Develop an interest that emerged in a course or competition through sustained research, making and improvement.

How research becomes a proposal

These HFLC competition submissions show students researching users, developing prototype concepts and explaining business decisions. They also raise questions worth exploring after a competition.

2024 HFLC · User empathy map
2024 HFLC · User empathy map

Organising a product proposal around users and their experiences.

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2025 HFLC · NEXBALL prototype concept
2025 HFLC · NEXBALL prototype concept

Turning a football idea into design questions and exploring feasibility with a business.

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2025 HFLC · Costs and pricing
2025 HFLC · Costs and pricing

Bringing cost, price and revenue assumptions into one proposal.

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Have an idea worth developing?

Founder Studio offers students a way to apply their learning and competition experience to practical problems through further research and project work. Business Pathway can help connect those projects with their interests and future learning.